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The city is so visible that it is invisible; a persistent substrate patterning our days. We see it no more than we imagine it to see us.

But what if this city is not the only one in which we dwell? What if there are other, more elusive cities inhabiting the same streets? Cities made of shadow and light, resonant with strange frequencies. Cities winking into existence and then out again. Perhaps you have found yourself slipped sideways into such a city, in the silent heat of noonday or in the amethyst twilight? Or maybe even now you are moving closer to catching your first glimpse…

~

portal

The Parallaxis is an invitation to experience the city differently. It is an ongoing game that anyone can play. In this game the ordinary gives way to small moments of the extraordinary, transmuted by a magic that need not be invented, only allowed.

key 23

The game is played by walking, simply walking, through the city with no intent other than to play. Take an hour, take a day, take whatever time belongs to you alone. If this time does not exist, find a way to make it. You may be surprised by your ability to conjure.

conjur

As you walk, allow yourself to relax into the city. Allow the city to relax too; to make something other than sense. This shift usually takes about twenty minutes to achieve.

Eventually you will pause, and perhaps smile, at something that has entered your awareness. Sight, sound, smell, sensation, or some concatenation thereof. In any other circumstances, this moment would likely be mundane. But now it is essential; it is perfect. It is beauty or meaning or mischief that you have made together with the city.

This is how the game begins.

still

Keep walking until the spell is broken; until you find yourself released again into the everyday. This may occur in a decisive moment, or the game may simply fade away. Sometimes if you take a rest in a small park or on a quiet shady bench you may discover that there is still more to play.

discover

discover
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slow

Play often. Go down streets and laneways that are unfamiliar. But also revisit favourite places, for the game does not require novelty. In fact it rewards a willingness to become deeply familiar; to attune to the patterns and disruptions of a place. Real magic, unsurprisingly, is slow magic.

haunts

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familiar

In time you will begin to notice certain things: where the light reflects and the shadows collect, where the stillness is stagnant and where it trembles with more. You will come to know of other things as well; things that are between only you and the city. For each player of this game will play a different game; will slip sideways into a different city. Different patterns, different ruptures, different magics to be made.

play

One day you may find that you are walking through the city, simply walking — and without realising it you have already begun to play.